Zykluszeit im ByteCode
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@ -5,7 +5,8 @@ using System.Collections.Generic;
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public static class Bytecode {
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public const string Magic = "STBC";
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public const ushort Version = 2;
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public const ushort DefaultCycleTime = 100; // in milliseconds
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public static class OpCodes {
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public const byte NOP = 0x00;
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public const byte PUSH_CONST = 0x01; // integer/long
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@ -13,10 +13,10 @@ using System.Reflection;
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[assembly: System.Reflection.AssemblyCompanyAttribute("STCompiler.Common")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+3cb63739152cd26ec43993953c7b93d4ab9bcce7")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+74f256efb2d90ae0bc878111d497ee146327bb51")]
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[assembly: System.Reflection.AssemblyProductAttribute("STCompiler.Common")]
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[assembly: System.Reflection.AssemblyTitleAttribute("STCompiler.Common")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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// Generated by the MSBuild WriteCodeFragment class.
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// Von der MSBuild WriteCodeFragment-Klasse generiert.
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@ -1 +1 @@
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72a5aa37f3f499d7234a1ea9f8597714d83c5061f8d255b5e45126805bf484a2
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4f685d6f74184ca56c8bdd109d64fc681695ed4155cb24ff44ab2c139f8eee14
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